* Add support for building iOS wheels. * Replace use of system() in test binary module. * Restored the 'minimal' approach of the minimal examples. * Split out platform details into standalone pages, and expand iOS platform details. * More doc corrections. * Bump support package to include fix for python/cpython#130292 * Ensure iOS tests are all run on the same xdist worker. * More iOS documentation tweaks. * Factor out common xcode version test utility. * Simplify iOS to a single platform with an expanded interpretation of arch. * I guess I should update the iOS tests as well... * Additional safety for missing iOS test output. * Remove DYLD_LIBRARY_PATH from the iOS environment. * Make test-sources mandatory for iOS builds. * Updates and clarifications to documentation. * Clarify what a slice is. * Normalize use of underscores in platform name. * Modify auto target to be matching CPU only. * Use consistent ordering of platforms in examples. * Use consistent naming in iOS archiectures. * Placate the linter. * Miscellaneous cleanups picked up by @joerick's review. * Correct the list of expected wheels. * Correct which 'native' we're actually checking. * Correct the docs links so they're all relative. * Correct the identification of free threaded builds. * Use target instead of host to describe the platform we're building for. * Rework iOS test to remove issue with log completeness. * Convert errors to FatalError Co-authored-by: Matthieu Darbois <mayeut@users.noreply.github.com> Co-authored-by: Joe Rickerby <joerick@mac.com> * Removed a repeated check for a valid python. * Update bin/update_pythons.py to update iOS support packages. * Document that iOS CI is available on other platforms. * Restore a comment needed for some platforms. * Small cleanups identified in code review Co-authored-by: Joe Rickerby <joerick@mac.com> * Simplify logic to appease linter. * Modify dependency constraint handling to use new API. * Cosmetic change to trigger a CI rebuild. --------- Co-authored-by: Matthieu Darbois <mayeut@users.noreply.github.com> Co-authored-by: Joe Rickerby <joerick@mac.com>
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14 lines
634 B
Markdown
### Linux builds
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If you've got [Docker](https://www.docker.com/products/docker-desktop) installed on your development machine, you can run a Linux build.
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!!! tip
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You can run the Linux build on any platform. Even Windows can run
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Linux containers these days, but there are a few hoops to jump
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through. Check [this document](https://docs.microsoft.com/en-us/virtualization/windowscontainers/quick-start/quick-start-windows-10-linux)
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for more info.
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Because the builds are happening in manylinux Docker containers, they're perfectly reproducible.
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The only side effect to your system will be docker images being pulled.
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