import numpy as np import torch class ReplayBuffer(object): def __init__(self, state_dim, action_dim, max_size=int(1e6)): """ 初始化经验回放池 使用预分配的 Numpy 数组来提升存储和采样效率 """ self.max_size = max_size self.ptr = 0 # 当前写入的指针位置 self.size = 0 # 当前池子里的有效数据量 # 预先分配内存,避免动态扩张带来性能开销 self.state = np.zeros((max_size, state_dim), dtype=np.float32) self.action = np.zeros((max_size, action_dim), dtype=np.float32) self.reward = np.zeros((max_size, 1), dtype=np.float32) self.next_state = np.zeros((max_size, state_dim), dtype=np.float32) # 记录该状态是否是回合的结束 (1.0 表示结束,0.0 表示未结束) self.not_done = np.zeros((max_size, 1), dtype=np.float32) # 自动检测 GPU self.device = torch.device("cuda" if torch.cuda.is_available() else "cpu") def add(self, state, action, reward, next_state, done): """ 向回放池中添加一条新的转移数据 (Transition) """ # 将数据写入指针当前所在的位置 self.state[self.ptr] = state self.action[self.ptr] = action self.reward[self.ptr] = reward self.next_state[self.ptr] = next_state # 我们存储 1 - done,这样在贝尔曼方程更新时直接相乘即可: # Q_target = r + gamma * V * not_done self.not_done[self.ptr] = 1. - done # 移动指针,如果达到了最大容量,就回到开头覆盖最老的数据(环形结构) self.ptr = (self.ptr + 1) % self.max_size # 更新当前有效数据量 self.size = min(self.size + 1, self.max_size) def sample(self, batch_size): """ 随机采样一个 batch 的数据,并直接转换为 PyTorch Tensor 放到 GPU/CPU 上 """ # 在 0 到当前有效数据量之间,随机生成 batch_size 个索引 ind = np.random.randint(0, self.size, size=batch_size) # 提取数据并转为 Tensor return ( torch.FloatTensor(self.state[ind]).to(self.device), torch.FloatTensor(self.action[ind]).to(self.device), torch.FloatTensor(self.reward[ind]).to(self.device), torch.FloatTensor(self.next_state[ind]).to(self.device), torch.FloatTensor(self.not_done[ind]).to(self.device) )