Files
RL_SAC/utils/__init__.py
T

111 lines
5.4 KiB
Python
Raw Normal View History

2026-04-04 15:51:08 +08:00
import torch
import torch.nn.functional as F
import torch.optim as optim
from models.networks import Actor, Critic
import copy
class SAC(object):
def __init__(self, state_dim, action_dim, max_action, config):
"""
初始化 Soft Actor-Critic 算法
"""
# 设备配置 (CPU 或 GPU)
self.device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
# 从 config 字典中加载超参数
self.gamma = config.get('gamma', 0.99) # 折扣因子
self.tau = config.get('tau', 0.005) # 目标网络软更新系数 (论文公式 9 下方)
self.alpha = config.get('alpha', 0.2) # 熵的温度参数 (控制探索的随机性)
# 1. 实例化策略网络 (Actor)
self.actor = Actor(state_dim, action_dim, max_action).to(self.device)
self.actor_optimizer = optim.Adam(self.actor.parameters(), lr=config.get('lr', 3e-4))
# 2. 实例化价值网络 (Critic) - 内部已经包含了 Q1 和 Q2
self.critic = Critic(state_dim, action_dim).to(self.device)
self.critic_optimizer = optim.Adam(self.critic.parameters(), lr=config.get('lr', 3e-4))
# 3. 实例化目标价值网络 (Target Critic)
# 用 copy.deepcopy 完美复制一份初始参数,并冻结其梯度计算
self.critic_target = copy.deepcopy(self.critic)
for param in self.critic_target.parameters():
param.requires_grad = False
def select_action(self, state, evaluate=False):
"""
与环境交互时使用的动作选择函数
"""
# 将输入的状态转换为 PyTorch Tensor
state = torch.FloatTensor(state).unsqueeze(0).to(self.device)
# 论文技巧:评估(测试)时使用均值动作,训练时使用采样动作
with torch.no_grad():
if evaluate:
_, _, action = self.actor.sample(state) # 第三个返回值是均值
else:
action, _, _ = self.actor.sample(state) # 第一个返回值是加了噪声的采样值
# 转换回 numpy 数组,送给 Gym 环境执行
return action.cpu().data.numpy().flatten()
def update(self, replay_buffer, batch_size):
"""
算法的核心心跳:从经验池采样并更新神经网络参数
"""
# 从 Replay Buffer 中随机抽取一个 Batch 的数据
state, action, reward, next_state, not_done = replay_buffer.sample(batch_size)
# ================================================================= #
# 1. 更新 Critic #
# ================================================================= #
with torch.no_grad():
# 拿到下一个状态的动作和其对应的对数概率 (用于计算熵)
next_action, next_log_prob, _ = self.actor.sample(next_state)
# 使用目标网络计算下一个状态的 Q 值 (Q1 和 Q2)
target_Q1, target_Q2 = self.critic_target(next_state, next_action)
# 【核心对抗高估】:取两个 Q 值的最小值
target_Q = torch.min(target_Q1, target_Q2)
# 【软贝尔曼方程】:目标 Q 值 = 奖励 + gamma * (目标 Q - alpha * 熵)
# 注意这里加上了 -self.alpha * next_log_prob,这就是论文中“把熵当做奖励”的体现
target_Q = reward + not_done * self.gamma * (target_Q - self.alpha * next_log_prob)
# 获取当前状态和动作对应的 Q 值预测
current_Q1, current_Q2 = self.critic(state, action)
# 计算 Critic 的损失 (均方误差 MSE)
critic_loss = F.mse_loss(current_Q1, target_Q) + F.mse_loss(current_Q2, target_Q)
# 优化 Critic 网络
self.critic_optimizer.zero_grad()
critic_loss.backward()
self.critic_optimizer.step()
# ================================================================= #
# 2. 更新 Actor #
# ================================================================= #
# 让当前 Actor 对**当前状态**重新采样一个动作 (注意:不能用 Buffer 里的旧动作)
pi_action, log_prob, _ = self.actor.sample(state)
# 拿到更新后的 Critic 对这个新动作的打分
q1_pi, q2_pi = self.critic(state, pi_action)
min_q_pi = torch.min(q1_pi, q2_pi)
# 计算 Actor 的损失:最小化 (alpha * log_prob - min_Q)
# 等价于最大化 (min_Q - alpha * log_prob) -> 既要 Q 值大,又要熵大(分布广)
actor_loss = (self.alpha * log_prob - min_q_pi).mean()
# 优化 Actor 网络
self.actor_optimizer.zero_grad()
actor_loss.backward()
self.actor_optimizer.step()
# ================================================================= #
# 3. 软更新 Target Critic #
# ================================================================= #
# 使用 EMA (指数移动平均) 缓慢将前线 Critic 的参数移交给 Target Critic
for param, target_param in zip(self.critic.parameters(), self.critic_target.parameters()):
target_param.data.copy_(self.tau * param.data + (1 - self.tau) * target_param.data)